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September 19, 2017
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Video: 6 ways of leveraging AI to help build content for your game  
by Staff [09.19.17]
At GDC 2017, six experienced game makers from across the industry take the stage together to present six practical ways to implement AI-driven procedural content generation in games.
VR, Console/PC, Indie, Programming, Production, Video, Vault

Oculus Rift SDK introduces suite of VR audio tools  
by Alissa McAloon [09.19.17]
Oculus has introduced a handful of new features to its Rift SDK that all seek to give game developers the ability to create immersive VR experiences through quality, spatialized audio.
VR, Audio, Design, Video

Get a job: Sanzaru Games is hiring a VFX Artist  
by Staff [09.19.17]
Sanzaru Games is looking for a talented VFX artist to craft visually stunning and immersive worlds as a member of its Foster City, CA-based development team.
Art, Recruitment

YouTube Gaming ups community-building tools with paid 'sponsorships'  
by Alissa McAloon [09.19.17]
The online video giant has announced that it is bringing a handful of new features to YouTube Gaming in an effort to up engagement between creators and viewers.
Social/Online

Don't Miss: How Final Fantasy IX and other Final Fantasy games influence modern devs 4
by Staff [09.19.17]
Final Fantasy was the first game that really made you feel something for characters, and feel that the game world meant something," says Andrew Allanson, whose YIIK was inspired by the franchise.
Console/PC, Art, Design

Mail.ru invests $959k in mobile game dev Panzerdog  
by Alissa McAloon [09.19.17]
The Finnish-Russian mobile game developer is the first dev to partner with Mail.ru through its recently established $100M games investment program.
Smartphone/Tablet, Business/Marketing

Apple rolls out iOS 11, ending support for 32-bit apps  
by Alissa McAloon [09.19.17]
The next big iOS update has been released, bringing with it both good and bad news for mobile game developers.
Smartphone/Tablet

The GDC 2018 Mobile Summit seeks your great talk submissions!  
by Staff [09.19.17]
Heads up: organizers are still accepting pitches for Summit sessions at Game Developers Conference 2018, which is coming back to the Moscone Center in San Francisco March 19-23, 2018!
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Exploring the mysterious world of DIY indie marketing 6
by Gamasutra Community [09.19.17]
I took the more difficult route of being a one-man dev/marketer for my fox adventure game, and it went better than I thought. Here's what I learned.
Indie, Business/Marketing

Follow Gamasutra's VRDC 2017 coverage right here!  
by Staff [09.19.17]
VRDC Fall 2017 is happening this week! Gamasutra will be there to cover a wide variety of talks, panels, and demos during the show, which is happening this Thursday and Friday, September 21-22.
VR, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: How playing games can advance science  
by Gamasutra Community [09.19.17]
This post explains why many of the games people play today could help advance science, and introduces some topics I would love to discuss with game designers and developers.
Design

Toys 'R' Us files for bankruptcy protection in the U.S. and Canada  
by Chris Kerr [09.19.17]
Retail giant Toys 'R' Us has voluntarily filed for bankruptcy protection in the U.S. and Canada in an attempt to restructure its debt and secure its future.
Business/Marketing

Automaton nets $10M to create survival game using Improbable tech
by Chris Kerr [09.19.17]
Automaton, a fledgling developer based in Cambridge, has secured $10 million in funding to create an online survival game that lets up to 1000 players fight for supremacy.
Production

Blog: How I created two games with a stranger from Reddit  
by Gamasutra Community [09.19.17]
Interested in making a new artist contact and in making a few small-scope games; I reached out to the /r/INAT subreddit with an open request for a collaboration.
Design, Production

Blog: Finding the fun in advanced UX prototyping  
by Gamasutra Community [09.19.17]
Here's how we rapidly prototyped and play tested a high fidelity match-3 game from scratch, and all without writing a single line of code.
Production, Business/Marketing

Game Design Deep Dive: Mixing VR and non-VR in Lola and the Giant  
by Matt Duff [09.19.17]
"VR, especially mobile VR, can be an isolating experience. We decided to try and create some way that the adventure could be enjoyed by both the player using the VR device and by everyone else in the room."
VR, Smartphone/Tablet, Design, Video, Deep Dive

Mind the gap: Fortnite error briefly allowed cross-platform PS4/XB1 play 2
by Alex Wawro [09.18.17]
This is kind of a big deal because to date, no major game has allowed for cross-platform PS4/XB1 play; an Epic rep told Polygon that this was due to a "configuration issue" that has since been fixed.
Console/PC, Social/Online, Production

Tracing the path an Israeli folk song took to end up in Japanese video games 1
by Alex Wawro [09.18.17]
The folks at PRI dig into an old mystery: how did the old Israeli folk song "Mayim, Mayim" make its way into Japanese pop culture -- and from there, into Japanese video games like Sexy Parodius?
Console/PC, Audio

Video: Designing competitive game AI the Killer Instinct way  
by Staff [09.18.17]
At GDC 2016, two of the key devs behind fighting game Killer Instinct's intriguing Shadow system share knowledge and offer tips on addressing common problems with AI in competitive games.
Console/PC, Programming, Design, Video, Vault

The iPhone X's 'notch' is powered by the same tech as the Kinect  
by Alissa McAloon [09.18.17]
The tech that let a generation of players fill their living rooms with virtual lava is powering the FaceID feature on the iPhone X.
Smartphone/Tablet