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September 19, 2017
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Upgrading the Nemesis system for Middle-earth: Shadow of War 1
by Bryant Francis [09.18.17]
The well-received Nemesis System from Middle-earth: Shadow of Mordor, dubbed an "orc management simulator" by some, is getting upgraded to include more emergent narrative potential in the sequel.
Design, Console/PC, Video

Now out of Early Access, Divinity: Original Sin 2 nears 500k sold  
by Alissa McAloon [09.18.17]
The game only recently emerged from a year-long Early Access period but is already close to crossing the 500k sold threshold.
Console/PC

Moving on: Gearbox wraps up active development on Battleborn  
by Chris Kerr [09.18.17]
Gearbox Software's hero-shooter Battleborn is effectively being laid to rest, as the studio prepares to wind down development.
Production, Console/PC

Blog: Bringing Cursed Castilla to the Nintendo 3DS 1
by Gamasutra Community [09.18.17]
When we started working on Cursed Castilla, the 3DS was the platform we were targeting, but getting it there wouldn't be exactly straightforward.
Programming, Production, Console/PC

Between a rock and a 'Harada' place: The massive Tekken interview 2
by Brandon Sheffield [09.15.17]
Bandai Namco game director Katsuhiro Harada discusses how Tekken is always arcade first, how the series made preparations for input lag, and how to please competitive and casual players simultaneously.
Design, Console/PC, Video

Battlegrounds breaks the all-time Steam concurrent player record 2
by Chris Kerr [09.18.17]
The Early Access game was on course to break the record since passing the 1 million mark, and it eventually delivered the goods over the weekend.
Business/Marketing, Console/PC

Gamasutra plays the new Dishonored adventure with Harvey Smith  
by Bryant Francis [09.15.17]
Dishonored: Death of the Outsider creative director Harvey Smith sat down to talk with us about the development of the new DLC.
Design, Console/PC, Video

How Carmen Sandiego accidentally became an educational game icon  
by Alissa McAloon [09.15.17]
“We didn’t want to call it 'educational'. We wanted to call it 'exploration'," explains programmer and Carmen Sandiego co-creator Dane Bigham.
Console/PC



Dissecting Design -- Why Idle Games are so Addicting  
by Josh Bycer [09.19.17]
Josh Bycer of Game-Wisdom takes a look into the Idle/Clicker Genre to explain how these games manage to hook people despite having little gameplay.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Game Design Inspirations: Fortnite's Battle Royale Pivot  
by Paul Gadi [09.19.17]
For a game that at its core is a cooperative sandbox game, Fortnite's Battle Royale pivot is refreshing and commendable.
Design, Console/PC

Prototyping a Dynamic Camera System  
by Samantha Stahlke [09.19.17]
A brief overview of our prototyping process for creating a dynamic camera in Unity supporting player control, camera physics, and cutscene animation.
Design, Programming, Console/PC, Indie

The Mysterious World of DIY Indie Marketing 6
by David Wehle [09.18.17]
I took the more difficult route of being a one-man dev/marketer for my fox adventure game, and it went better than I thought. Here's what I learned.
Business/Marketing, Production, Console/PC, Indie

Video Game Deep Cuts: An HDR Tooth Nindie Tail? 2
by Simon Carless [09.17.17]
The top articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, VR


Skydance Interactive — Marina Del Rey, California, United States
[09.18.17]
Character Artist
Character Artist

Insomniac Games — Burbank, California, United States
[09.18.17]
User Experience Researcher
User Experience Researcher wanted for Insomniac Games

Insomniac Games — Burbank, California, United States
[09.18.17]
FX Artist
Insomniac Games is searching for a FX Artist in Burbank, CA

Sanzaru Games Inc. — Foster City, California, United States
[09.18.17]
Environment Artist
Sanzaru Games is looking for a visionary World and Environment Artist to join our cutting edge, experienced development team in crafting visually stunning and immersive worlds. We are interested in all levels of experience, from junior to senior artists.

Southern New Hampshire University — Manchester, New Hampshire, United States
[09.18.17]
On-Campus Instructor of Game Art and Development


Insomniac Games — Burbank, California, United States
[09.15.17]
Mid/Sr UI Artist
Insomniac Games is searching for a Mid to Sr Level UI Artist

Insomniac Games — Burbank, California, United States
[09.15.17]
Mid to Sr Gameplay Programmer
Insomniac Games is looking for a Mid or Senior Level Gameplay Programmer

Insomniac Games — Durham, North Carolina, United States
[09.15.17]
Mid to Sr Gameplay Programmer
Mid to Senior Level Programmer for Insomniac Games - Durham!

Insomniac Games — Burbank, California, United States
[09.15.17]
Character Artist
Character Artist needed for Insomniac Games!

Monomi Park — San Mateo, California, United States
[09.15.17]
Communications Manager