Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 19, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Stalled engine: The TurboGrafx-16 turns 25 28
by Christian Nutt [09.12.14]
25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. The history of the TurboGrafx-16 as told by those who were there.
Business/Marketing, Console/PC, History

Selling a game before it's 'done': Tips and insight for paid alphas 10
by Kris Graft [08.28.14]
These days, some of the most successful games out there aren't even out yet. Developers engaged in notable paid alpha campaigns share their experiences so far in a roundtable Q&A.
Business/Marketing, Alternative Funding

Gamasutra Explains: The YouTuber Phenomenon 23
by Christian Nutt [07.31.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Business/Marketing, Console/PC, YouTube

'Roguelikes': Getting to the heart of the it-genre 25
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online


Mail.ru invests $959k in mobile game dev Panzerdog  
by Alissa McAloon [09.19.17]
The Finnish-Russian mobile game developer is the first dev to partner with Mail.ru through its recently established $100M games investment program.
Business/Marketing, Smartphone/Tablet

The GDC 2018 Mobile Summit seeks your great talk submissions!  
by Staff [09.19.17]
Heads up: organizersarestillaccepting pitches for Summit sessionsatGame Developers Conference 2018, whichis coming back tothe Moscone Center in San Francisco March 19-23, 2018!
Audio, Business/Marketing, Design, Programming, Production, Art, Smartphone/Tablet, GDC

Follow Gamasutra's VRDC 2017 coverage right here!  
by Staff [09.19.17]
VRDC Fall 2017is happening this week! Gamasutra will be there to cover a wide variety of talks, panels, and demos during the show, which is happening this Thursday and Friday, September 21-22.
Audio, Business/Marketing, Design, Programming, Production, Art


How to Network if You Suck at Networking 1
by Jasmine Greene [09.19.17]
Not all of us are natural networkers. If you fall into that category, here are some tips on how to network so you can get your game noticed and hopefully make some great contacts.
Business/Marketing, Indie

The Mysterious World of DIY Indie Marketing 6
by David Wehle [09.18.17]
I took the more difficult route of being a one-man dev/marketer for my fox adventure game, and it went better than I thought. Here's what I learned.
Business/Marketing, Production, Console/PC, Indie

Advanced UX Prototyping: Finding the fun :), Minus (-) the code!  
by Om Tandon [09.18.17]
Rapid prototyping and play testing a high fidelity Match 3 game from scratch....best part? All that and more without writing a single line of CODE!
Business/Marketing, Design, Production, Serious, Smartphone/Tablet

Video Game Deep Cuts: An HDR Tooth Nindie Tail? 2
by Simon Carless [09.17.17]
The top articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, VR

Best Facebook Ad Creatives to Reach Gamers  
by Brian Bowman [09.15.17]
From television ads to display and social media to in-app - its critical that your advertising creative is a cut above the rest. Here's how you can design eye-catching creative that wins across Casino, Action-Adventure, Brain Training, and Casual Games.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR


Konami Gaming, Inc. — Las Vegas, Nevada, United States
[09.19.17]
Software Engineer III


Sanzaru Games Inc. — Foster City , California, United States
[09.19.17]
VFX Artist
VFX Artist for Xbox One, PS4, PC, and Oculus Rift

Sanzaru Games Inc. — Foster City , California, United States
[09.19.17]
UI Artist
Sanzaru Games is looking for a talented UI Artist to join our development team in crafting visually stunning and immersive worlds. We are interested in all levels of experience, from junior to senior artists. As a UI Artist, you will work directly with the game directors and discipline leads to help define breathtaking AAA visual effects.

Respawn Entertainment — Los Angeles, California, United States
[09.19.17]
Senior Producer
Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members.

Respawn Entertainment — Los Angeles, California, United States
[09.19.17]
Executive Producer
Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members.

Respawn Entertainment — Los Angeles, California, United States
[09.19.17]
Senior VFX Artist
We're looking for a highly skilled VFX Artist who will embrace our philosophy and share his/her hard earned expertise to create an incredible experience for our players. We’re picturing someone who is passionate about the doing VFX for FPS video games. If this sounds like you, we're looking forward to seeing your resume!

Nintendo of America Inc. — Redmond, Washington, United States
[09.19.17]
Software Engineer, Developer Support (NTD)
Work with third party game developers to solve some of their hardest problems, while also educating new developers on the basics of Nintendo development.

Skydance Interactive — Marina Del Rey, California, United States
[09.18.17]
Character Artist
Character Artist

Insomniac Games — Burbank, California, United States
[09.18.17]
User Experience Researcher
User Experience Researcher wanted for Insomniac Games

Insomniac Games — Burbank, California, United States
[09.18.17]
FX Artist
Insomniac Games is searching for a FX Artist in Burbank, CA