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September 19, 2017
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Game Animation Bootcamp: An expert roundtable Q&A 5
by Mike Jungbluth [03.07.14]
The game animation experts behind GDC's Animation Bootcamp answer questions from the development community. Even if you don't work directly in animation, this is worth a read.
Design, Art

How Tale of Tales lets creativity, collaboration rule game development  
by Christian Nutt [10.16.13]
In this interview, conducted shortly after GDC Europe concluded, Tale of Tales discuss letting creativity and collaboration rule game development while leaving behind the ties to the games that inspired them in the past.
Design, Art, Interview, Indie

20 Years of Mana: Secret of Mana's Enduring Influence 24
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

The Last Pixel: Closing the book on Pixel Pusher 2
by Steve Theodore [07.08.13]
In this reprint from the final (June/July 2013) issue of GD Mag, Steve Theodore reflects on how the nature of discussing art in games has changed in the past ten years.
Design, Art, GD Mag Exclusive

Postmortem: Resident Evil 4 8
by Yoshiaki Hirabayashi [06.26.13]
In this reprint from the October 2005 issue of Game Developer magazine, Resident Evil 4 cinematics lead Yoshiaki Hirabayashi writes about the overhauls and challenges which faced one of the franchise's most notable entries.
Design, Postmortem, Art, Game Developer Magazine, GD Mag Exclusive


Get a job: Sanzaru Games is hiring a VFX Artist  
by Staff [09.19.17]
Sanzaru Games is looking for a talented VFX artist to craft visually stunning and immersive worlds as a member of its Foster City, CA-based development team.
Art, Recruitment

Don't Miss: How Final Fantasy IX and other Final Fantasy games influence modern devs 4
by Staff [09.19.17]
Final Fantasy was the first game that really made you feel something for characters, and feel that the game world meant something," says Andrew Allanson, whose YIIK was inspired by the franchise.
Design, Art, Console/PC

The GDC 2018 Mobile Summit seeks your great talk submissions!  
by Staff [09.19.17]
Heads up: organizers are still accepting pitches for Summit sessions at Game Developers Conference 2018, which is coming back to the Moscone Center in San Francisco March 19-23, 2018!
Audio, Business/Marketing, Design, Programming, Production, Art, Smartphone/Tablet, GDC


Super Sketch Sisters Melee: Designing for 2D VS Designing for a 3D VR Space  
by Meredith Hall [09.19.17]
There is a pretty big jump between creating work for a 2D composition for a once-off design brief & creating work for virtual reality. This time your audience can literally engage with your work on a previously inconceivable level.
Design, Art, Serious, Indie, VR

Video Game Deep Cuts: An HDR Tooth Nindie Tail? 2
by Simon Carless [09.17.17]
The top articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, VR

Creating a Dynamic Tile System 9
by Ryan Miller [09.15.17]
What is a dynamic tile system, what solutions exist, and why did we create our own custom solution for Fossil Hunters? I explain the thinking behind our choices and detail our unique approach.
Programming, Art, Indie

The Pyramid of Polish: Recognising Diminishing Returns  
by Louis-Nicolas Dozois [09.14.17]
A helpful analogy for the diminishing returns of over-polishing a product.
Design, Production, Art

15 practical pieces of advice, stuff that I learned the hard way 4
by Andrii Goncharuk [09.12.17]
Throughout my lifetime I stumbled across a wide variety of different situations, design, managment and production wise. Here I want to give some advices that I learned by hard while working in industry. 15 advices to be precise.
Design, Programming, Production, Art, Social/Online


Skydance Interactive — Marina Del Rey, California, United States
[09.18.17]
Character Artist
Character Artist

Insomniac Games — Burbank, California, United States
[09.18.17]
FX Artist
Insomniac Games is searching for a FX Artist in Burbank, CA

Insomniac Games — Burbank, California, United States
[09.15.17]
Mid/Sr UI Artist
Insomniac Games is searching for a Mid to Sr Level UI Artist

Insomniac Games — Burbank, California, United States
[09.15.17]
Character Artist
Character Artist needed for Insomniac Games!

Insomniac Games — Burbank, California, United States
[09.15.17]
Lighting Artist
Insomniac Games is searching for a Lighting Artist

Level EX — CHICAGO, Illinois, United States
[09.15.17]
Associate Producer


WRKSHP — San Francisco, California, United States
[09.15.17]
Senior Game Artist


Telltale Games — San Rafael, California, United States
[09.14.17]
Character Concept Artist


Telltale Games — San Rafael, California, United States
[09.14.17]
Art Director


Telltale Games — San Rafael, California, United States
[09.14.17]
Lighting Artist