Gamasutra.com - All Blogs http://www.v2.gamasutra.com/blogs/ Gamasutra Blogs Tue, 19 Sep 2017 04:33:43 EDT en-us scarless@think-services.com (Simon Carless) Toward a Grammar of Multiplayer Gametypes - by Doug Zartman http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/DougZartman/20170918/304514/Toward_a_Grammar_of_Multiplayer_Gametypes.php Design Multiplayer videogames which model human players in a 3D space use the same elements as real-world sports and playground games. Can we define a grammar that helps us analyze and compare all of these types of games? Here's one possible scheme. http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/DougZartman/20170918/304514/Toward_a_Grammar_of_Multiplayer_Gametypes.php Mon, 18 Sep 2017 09:53:00 EDT Advanced UX Prototyping: Finding the fun :), Minus (-) the code! - by Om Tandon http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/OmTandon/20170918/305377/Advanced_UX_Prototyping_Finding_the_fun__Minus__the_code.php Business/Marketing,Design,Production,Serious,Smartphone/Tablet Rapid prototyping and play testing a high fidelity Match 3 game from scratch....best part? All that and more without writing a single line of CODE! http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/OmTandon/20170918/305377/Advanced_UX_Prototyping_Finding_the_fun__Minus__the_code.php Mon, 18 Sep 2017 09:53:00 EDT Video Game Deep Cuts: An HDR Tooth Nindie Tail? - by Simon Carless http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/SimonCarless/20170917/305855/Video_Game_Deep_Cuts_An_HDR_Tooth_Nindie_Tail.php Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR The top articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies. http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/SimonCarless/20170917/305855/Video_Game_Deep_Cuts_An_HDR_Tooth_Nindie_Tail.php Sun, 17 Sep 2017 10:29:00 EDT The Life and Merciful Death of the Fad Controller - by Jeff Vogel http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/JeffVogel/20170914/305627/The_Life_and_Merciful_Death_of_the_Fad_Controller.php Business/Marketing,Design,Console/PC,Indie,VR Brave game designers are never satisfied with the mere perfection of the game console controller. They're always coming up with new, weird fad controllers to tempt us. This article will describe the lifespan of this process. Spoiler: Nothing ever changes. http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/JeffVogel/20170914/305627/The_Life_and_Merciful_Death_of_the_Fad_Controller.php Thu, 14 Sep 2017 10:39:00 EDT Citizen Science and Knowledge Games - by Sande Chen http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/SandeChen/20170912/305492/Citizen_Science_and_Knowledge_Games.php Business/Marketing,Design,Serious,Indie,Smartphone/Tablet In this article, game designer Sande Chen discusses the concept of citizen science, and how it can be embraced by game designers. http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/SandeChen/20170912/305492/Citizen_Science_and_Knowledge_Games.php Tue, 12 Sep 2017 01:21:00 EDT Resources For Video Game Music Composers - by Winifred Phillips http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/WinifredPhillips/20170912/305413/Resources_For_Video_Game_Music_Composers.php Audio,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR Video game composer Winifred Phillips offers a roundup of resources available to newcomers who aspire to enter the field of game music composition. Included: software tools, scholarly orgs, educational links, concert tours, and online communities. http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/WinifredPhillips/20170912/305413/Resources_For_Video_Game_Music_Composers.php Tue, 12 Sep 2017 09:47:00 EDT Kingdom Hearts: Combat Evolution with Character Evolution - by Max Pears http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/MaxPears/20170912/305462/Kingdom_Hearts_Combat_Evolution_with_Character_Evolution.php Design,Art,Console/PC,Indie Originally posted on: maxpears.com I discuss how Kingdom Hearts combat evolution is not just better for the game design but also for reflecting on the main character growth. How combat design can work with your story http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/MaxPears/20170912/305462/Kingdom_Hearts_Combat_Evolution_with_Character_Evolution.php Tue, 12 Sep 2017 09:46:00 EDT [Video] Cohesive Game Experience, Part II - by Stanislav Costiuc http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/StanislavCostiuc/20170912/305463/Video_Cohesive_Game_Experience_Part_II.php Design,Console/PC In this three-part video series, we’re continuing to talk about cohesive game experience: what is it, why is it important, and how to achieve it. http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/StanislavCostiuc/20170912/305463/Video_Cohesive_Game_Experience_Part_II.php Tue, 12 Sep 2017 09:45:00 EDT Breaking Eggs - Making Omelettes - by Jools Watsham http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/JoolsWatsham/20170911/305346/Breaking_Eggs__Making_Omelettes.php Business/Marketing,Design,Programming,Production,Art,Indie The sales results are in for Chicken Wiggle on Nintendo 3DS! Sunny-side up or scrambled? http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/JoolsWatsham/20170911/305346/Breaking_Eggs__Making_Omelettes.php Mon, 11 Sep 2017 09:12:00 EDT Video Game Deep Cuts: The Secret World Of Dad Of Light - by Simon Carless http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/SimonCarless/20170910/305368/Video_Game_Deep_Cuts_The_Secret_World_Of_Dad_Of_Light.php Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR This week's long form article/video highlights include the depths of the Secret World role-playing community, a unique new Final Fantasy-themed TV show, and lots more. http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/SimonCarless/20170910/305368/Video_Game_Deep_Cuts_The_Secret_World_Of_Dad_Of_Light.php Sun, 10 Sep 2017 11:26:00 EDT An Interesting Journey in Creating a 2D Isometric Platformer - by Sven Duval http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/SvenDuval/20170919/305894/An_Interesting_Journey_in_Creating_a_2D_Isometric_Platformer.php Programming,Indie A way to make a full 2D isometric platformer, an overview of my work on the 2D isometric approach with Unity. http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/SvenDuval/20170919/305894/An_Interesting_Journey_in_Creating_a_2D_Isometric_Platformer.php Tue, 19 Sep 2017 10:06:00 EDT How to Network if You Suck at Networking - by Jasmine Greene http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/JasmineGreene/20170919/305926/How_to_Network_if_You_Suck_at_Networking.php Business/Marketing,Indie Not all of us are natural networkers. If you fall into that category, here are some tips on how to network so you can get your game noticed and hopefully make some great contacts. http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/JasmineGreene/20170919/305926/How_to_Network_if_You_Suck_at_Networking.php Tue, 19 Sep 2017 10:02:00 EDT Game Design Inspirations: Fortnite's Battle Royale Pivot - by Paul Gadi http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/PaulGadi/20170919/305935/Game_Design_Inspirations_Fortnites_Battle_Royale_Pivot.php Design,Console/PC For a game that at its core is a cooperative sandbox game, Fortnite's Battle Royale pivot is refreshing and commendable. http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/PaulGadi/20170919/305935/Game_Design_Inspirations_Fortnites_Battle_Royale_Pivot.php Tue, 19 Sep 2017 09:43:00 EDT Dissecting Design -- Why Idle Games are so Addicting - by Josh Bycer http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/JoshBycer/20170919/305938/Dissecting_Design__Why_Idle_Games_are_so_Addicting.php Design,Console/PC,Indie,Social/Online,Smartphone/Tablet Josh Bycer of Game-Wisdom takes a look into the Idle/Clicker Genre to explain how these games manage to hook people despite having little gameplay. http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/JoshBycer/20170919/305938/Dissecting_Design__Why_Idle_Games_are_so_Addicting.php Tue, 19 Sep 2017 09:43:00 EDT Super Sketch Sisters Melee: Designing for 2D VS Designing for a 3D VR Space - by Meredith Hall http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/MeredithHall/20170919/305946/Super_Sketch_Sisters_Melee_Designing_for_2D_VS_Designing_for_a_3D_VR_Space.php Design,Art,Serious,Indie,VR There is a pretty big jump between creating work for a 2D composition for a once-off design brief & creating work for virtual reality. This time your audience can literally engage with your work on a previously inconceivable level. http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/MeredithHall/20170919/305946/Super_Sketch_Sisters_Melee_Designing_for_2D_VS_Designing_for_a_3D_VR_Space.php Tue, 19 Sep 2017 09:42:00 EDT Prototyping a Dynamic Camera System - by Samantha Stahlke http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/SamanthaStahlke/20170919/305840/Prototyping_a_Dynamic_Camera_System.php Design,Programming,Console/PC,Indie A brief overview of our prototyping process for creating a dynamic camera in Unity supporting player control, camera physics, and cutscene animation. http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/SamanthaStahlke/20170919/305840/Prototyping_a_Dynamic_Camera_System.php Tue, 19 Sep 2017 09:11:00 EDT The Mysterious World of DIY Indie Marketing - by David Wehle http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/DavidWehle/20170918/305440/The_Mysterious_World_of_DIY_Indie_Marketing.php Business/Marketing,Production,Console/PC,Indie I took the more difficult route of being a one-man dev/marketer for my fox adventure game, and it went better than I thought. Here's what I learned. http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/DavidWehle/20170918/305440/The_Mysterious_World_of_DIY_Indie_Marketing.php Mon, 18 Sep 2017 10:30:00 EDT How playing games can advance science - by Claire Baert http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/ClaireBaert/20170918/305863/How_playing_games_can_advance_science.php Design,Serious,Indie Citizen science games let players contribute to science. This first post presents many of the games people can play today to advance science. It also introduces topics I would love to discuss with game designers and developers. http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/ClaireBaert/20170918/305863/How_playing_games_can_advance_science.php Mon, 18 Sep 2017 09:11:00 EDT 2 Games in 2 Months with a Stranger from Reddit - by Sky Copeland http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/SkyCopeland/20170918/305868/2_Games_in_2_Months_with_a_Stranger_from_Reddit.php Production,Indie Interested in making a new artist contact and in making a few small-scope games; I reached out to the /r/INAT subreddit with an open request for a collaboration and the following documents the outcome of this adventure. http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/SkyCopeland/20170918/305868/2_Games_in_2_Months_with_a_Stranger_from_Reddit.php Mon, 18 Sep 2017 09:11:00 EDT Best Facebook Ad Creatives to Reach Gamers - by Brian Bowman http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/BrianBowman/20170915/305100/Best_Facebook_Ad_Creatives_to_Reach_Gamers.php Business/Marketing,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR From television ads to display and social media to in-app - it’s critical that your advertising creative is a cut above the rest. Here's how you can design eye-catching creative that wins across Casino, Action-Adventure, Brain Training, and Casual Games. http://www.v2.gamasutra.comhttp://www.v2.gamasutra.com/blogs/BrianBowman/20170915/305100/Best_Facebook_Ad_Creatives_to_Reach_Gamers.php Fri, 15 Sep 2017 11:50:00 EDT